⚙️Cofiguration
Information about config.yml and language.yml
The heads are obtained in this page: https://minecraft-heads.com/custom-heads
CREATE NEW BOSS
# DON'T MODIFY THAT
- ==: com.sarry20.topbossslayer.models.configSlays.ConfigSlayGroups
# This is the XP needed to get a reward.
maxPlayerXpToReward: 1000
# This is the mob type.
mobType: ZOMBIE
groupImage:
==: org.bukkit.inventory.ItemStack
v: 3465
# This is the item you want to appear in the menu (type).
type: ROTTEN_FLESH
meta:
==: ItemMeta
meta-type: UNSPECIFIC
ItemFlags:
- HIDE_ATTRIBUTES
slayGroupLevels:
- ==: com.sarry20.topbossslayer.models.configSlays.ConfigSlayGroupLevels
configBossPerLevel:
==: com.sarry20.topbossslayer.models.configSlays.ConfigBossPerLevel
pants:
==: org.bukkit.inventory.ItemStack
v: 3465
# Here you can modify the armor or armament that the boss will have.
type: IRON_LEGGINGS
chestPlate:
==: org.bukkit.inventory.ItemStack
v: 3465
# Here you can modify the armor or armament that the boss will have.
type: IRON_CHESTPLATE
helmet:
==: org.bukkit.inventory.ItemStack
v: 3465
# Here you can modify the armor or armament that the boss will have.
type: IRON_HELMET
boots:
==: org.bukkit.inventory.ItemStack
v: 3465
# Here you can modify the armor or armament that the boss will have.
type: IRON_BOOTS
tool:
==: org.bukkit.inventory.ItemStack
v: 3465
# Here you can modify the armor or armament that the boss will have.
type: IRON_SWORD
# This is the boss level.
level: 1
# These are the mobs (zombie) needed for the boss to appear.
mobsSlainToBossAppear: 100
# This is the experience you get from killing a boss.
bossXpReward: 5
HOW TO USE MYTHIC MOBS DEPENDENCY
# DON'T MODIFY THAT
- ==: com.sarry20.topbossslayer.models.configSlays.ConfigSlayGroups
# This is the XP needed to get a reward.
maxPlayerXpToReward: 1000
# This is the mob type.
mobType: ZOMBIE
groupImage:
==: org.bukkit.inventory.ItemStack
v: 3465
# This is the item you want to appear in the menu (type).
type: ROTTEN_FLESH
meta:
==: ItemMeta
meta-type: UNSPECIFIC
ItemFlags:
- HIDE_ATTRIBUTES
slayGroupLevels:
- ==: com.sarry20.topbossslayer.models.configSlays.ConfigSlayGroupLevels
configBossPerLevel:
==: com.sarry20.topbossslayer.models.configSlays.ConfigBossPerLevel
pants:
==: org.bukkit.inventory.ItemStack
v: 3465
# Here you can modify the armor or armament that the boss will have.
type: IRON_LEGGINGS
chestPlate:
==: org.bukkit.inventory.ItemStack
v: 3465
# Here you can modify the armor or armament that the boss will have.
type: IRON_CHESTPLATE
helmet:
==: org.bukkit.inventory.ItemStack
v: 3465
# Here you can modify the armor or armament that the boss will have.
type: IRON_HELMET
boots:
==: org.bukkit.inventory.ItemStack
v: 3465
# Here you can modify the armor or armament that the boss will have.
type: IRON_BOOTS
tool:
==: org.bukkit.inventory.ItemStack
v: 3465
# Here you can modify the armor or armament that the boss will have.
type: IRON_SWORD
# This is the boss level.
level: 1
# These are the mobs (zombie) needed for the boss to appear.
mobsSlainToBossAppear: 100
# This is the experience you get from killing a boss.
bossXpReward: 5
HOW TO CONFIG REWARDS
maxXpRewards:
# Type of the mob.
ZOMBIE:
# If you want to modify the items that the mobs
# will MaxXpDrop do it from in-game with this command:
# You need to put the item on hand!
# /topbossslayer addMaxXpRewards <MobType>
items: []
# These are the commands you want to execute.
# Example:
executeCommands:
- msg %player% &6You complete the Zombie reward.
bossRewards:
# Type of the mob.
ZOMBIE:
# These are the mob levels that you have configured in the config.yml.
# You can only have a maximum of 7 levels.
# Drops will be given each time the user completes a level and kills the boss.
'1':
# If you want to modify the items that the mobs
# will drop do it from in-game with this command:
# You need to put the item on hand!
# /topbossslayer addBossRewards <MobType> <Level>
items: []
# These are the commands you want to execute.
# Example:
executeCommands:
- msg %player% &6You complete the Zombie reward.
HOW TO CONFIG LANGUAJE
# Mob type of config.
ZOMBIE:
groupImage:
# Name shown on the menu.
name: '&eGroup Name'
# Description of the group on the menu.
description:
# ONLY 4 LINES.
- '&7Enter'
- '&7The'
- '&7Group Description'
- ''
footer: '&eClick to View!'
missionImage:
# Name of the mission on the menu.
name: '&aMission Name %level%'
# Description of the mission on the menu.
description:
- '&7Enter'
- '&7The'
- '&7Mission Description'
- ''
footer: '&eClick to View!'
slayDependency: '&cSlay Name Mission %level% first'
boss:
# Boss name per level.
'1': '&8Boss Name'
'2': '&8Boss Name'
'3': '&8Boss Name'
'4': '&8Boss Name'
'5': '&8Boss Name'
'6': '&8Boss Name'
'7': '&8Boss Name'
Last updated